var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation; function init() { canvas = document.getElementById("canvas"); anim_container = document.getElementById("animation_container"); dom_overlay_container = document.getElementById("dom_overlay_container"); var comp=AdobeAn.getComposition("36E7D8DFDA8C45D98B58434FC9E75C95"); var lib=comp.getLibrary(); var loader = new createjs.LoadQueue(false); loader.addEventListener("fileload", function(evt){handleFileLoad(evt,comp)}); loader.addEventListener("complete", function(evt){handleComplete(evt,comp)}); var lib=comp.getLibrary(); loader.loadManifest(lib.properties.manifest); } function handleFileLoad(evt, comp) { var images=comp.getImages(); if (evt && (evt.item.type == "image")) { images[evt.item.id] = evt.result; } } function handleComplete(evt,comp) { //This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage. var lib=comp.getLibrary(); var ss=comp.getSpriteSheet(); var queue = evt.target; var ssMetadata = lib.ssMetadata; for(i=0; i